//
//  ActionSelectionViewController.m
//  PacIsBack
//
//  Created by Simon André on 12/02/10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import "ActionSelectionViewController.h"
#import "CharacterProtocol.h"
#import "Constants.h"
#import "RPGImageView.h"
#import "CharacterIconViewController.h"
#import "ActionsListViewController.h"

#import "ActionElementViewController.h"


@implementation ActionSelectionViewController

@synthesize backgroundView, characterIcon, actionsList;

/*
 // The designated initializer.  Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
    if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
        // Custom initialization
    }
    return self;
}
*/

-(id) initForCharacter:(id<CharacterProtocol>) shownCharacter{
	if (self = [super init]) {
		UIView* emptyView = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, infoBarWidth, infoBarHeight)];
		[self setView:emptyView];
		[emptyView release];
		UIImage* backgroundImage = [UIImage imageNamed:@"InfoBar.png"];
		UIImageView* backgroundV = [[RPGImageView alloc] init];
		[backgroundV setImage:backgroundImage];
		[backgroundV sizeToFit];
		[[self view] addSubview:backgroundV];
		[self setBackgroundView:backgroundV];
		[backgroundV release];
		// character icon
		CharacterIconViewController* charIcon = [[CharacterIconViewController alloc] initForCharacter:shownCharacter];
		[self setCharacterIcon:charIcon];
		[charIcon release];
		[[self view] addSubview:[charIcon view]];
		// actions list
		ActionsListViewController* list = [[ActionsListViewController alloc] initForCharacter:shownCharacter];
		[self setActionsList:list];
		[list release];
		[[self view] addSubview:[[self actionsList] view]];
		
	}
	return self;
}

/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/

/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
    [super viewDidLoad];
}
*/

/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    // Return YES for supported orientations
    return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/

- (void)didReceiveMemoryWarning {
	// Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];
	
	// Release any cached data, images, etc that aren't in use.
}

- (void)viewDidUnload {
	// Release any retained subviews of the main view.
	// e.g. self.myOutlet = nil;
}


- (void)dealloc {
	[self setBackgroundView:nil];
	[self setActionsList:nil];
	[self setCharacterIcon:nil];
	[super dealloc];
}


@end
